-.-;Excess info not needed? Please explain. Im interested.
Upvote
0
-.-;Excess info not needed? Please explain. Im interested.
bad demo players implement the class like that...There is no meaningful difference, demo class manifests like that by default.
Woah, hell no he sure can not.
Not with 1 pull of a trigger and if a teammate is surrounded by gorefasts and crawlies with low health, a grenadespam is just what saves them in most situations, better than any SCAR or M14 will ever be able to do it.
Er, perfect world scenarios aside, people get surrounded regularly. The demoman's "bigger window" is better across the board for saving people's asses from getting swarmed. Short of a LAW or an AA12 at point blank range, nothing is going to stop your teammate from taking damage faster than a grenade round. Especially considering shot blocking doesn't mean anything for demoman...where it means everything to commandos and SS.Yes the Demoman has a bigger window to save an ally in trouble, but covering him better as a Sharpshooter/Commando because you don't have a very limited amount of ammo would cut out the need to rescue him.
If he's surrounded he deserves to die. And your Grenade will still be unlikely to save him depending on what other specs are closing in (Bloat = gg). Yes the Demoman has a bigger window to save an ally in trouble, but covering him better as a Sharpshooter/Commando because you don't have a very limited amount of ammo would cut out the need to rescue him.
I don't know what game you're playing but I lost count of how many players I saved with a grenade launcher as a medic.
And bloats usually don't surround you, the faster moving stuff like crawlers and stalkers do.
Backpedaling into a clot will get you surrounded in no time too, especially in suicidal but who am I telling this, play the game ffs!
Also 54 grenades are 'limited ammo', how?