With the amount of chip damage in the game it rarely seems like a good idea to buy armor. By the time the large zeds arrive in a wave the armor is mostly gone, and gets depleted in a single hit (which is survivable anyway). It seems like the only scenario where it comes into play is if you're hit multiple times by a large zed in quick succession, which I've found only happens if a group of large zed spawns at once in a wave.
Chip damage to health is mostly ignoreable (and somewhat beneficial to the team since the medic gets extra dosh for healing you), so it seems like the dosh being wasted on the armor that gets chipped away. The only perks it seems useful for are the ones with back line roles, which tend to not take chip damage and only get hit if something breaks through.
I generally don't bother with it except for the boss round; the Heavy Armor skills don't seem to change things much since the lost armor can't be regained in a match like health can. It seems like a lot of other players don't bother with it either, since their blue health bar is usually empty at the start of a wave.
Do you find it to be a good buy?
Chip damage to health is mostly ignoreable (and somewhat beneficial to the team since the medic gets extra dosh for healing you), so it seems like the dosh being wasted on the armor that gets chipped away. The only perks it seems useful for are the ones with back line roles, which tend to not take chip damage and only get hit if something breaks through.
I generally don't bother with it except for the boss round; the Heavy Armor skills don't seem to change things much since the lost armor can't be regained in a match like health can. It seems like a lot of other players don't bother with it either, since their blue health bar is usually empty at the start of a wave.
Do you find it to be a good buy?