well first off bring the level limit higher then 7, maybe like I dont know 10? Bring in another end boss for cryin out loud, when I was hearing about the new zed before I found out it was a husk, I was thinking it was going to be a new boss after pat or to replace him. Not really a need to add more weapons (I see lots of posts about new weapons, but if you want to add something, give something give the firebug something, or its insult to injury) and I know theres alot of the KF community that will diagree with me, but in reality how much has the game really progressed. Its getting worse as it goes, come on TW you need to check the feedback from the players.
Changes that can be made to the perks -
Berserker - increase damage resistance, increase melee damage, and add cleave
Commando -increase range of seeing invis increase damage AK/bullpup/scar and add penitration
Demolition -increase explosive damage, increase amount of pipe bombs that can be carried, reduce ammount of smoke produced
Firebug - increase ammo and increase damage done with flamethrower and grenades
Medic - increase synergy regeneration, reduce armor loss from damage taken and increase damage absorbtion of armor
Sharpshooter - Increase damage with Pistols/M14/Lar/Xbow, increase ammo and reduce reload time.
Support - (Changed to be a jack of all trades) Support will receive all the benifets of all the other perks that they have when they reach lvl 3. Will maintain the welding and the space that it can hold, but no longer has grenades.
Listing for the new Support Class
LvL 1 - increase welding regeneratoin and speed by 50%
LvL 2 - increase movment speed by 5%
LvL 3 - increase resistance by 5%
LvL 4 - increase damage armor can take 5%
LvL 5 - increase damage with all weapons by 2%
LvL 6 - increase movement speed by 10%
LvL 7 - increase resistance by 10%
LvL 8 - increase damage armor can take 10%
LvL 9 - increase damage with all weapons by 4%
LvL 10 - reduce the cost of all weapons by 25%
I could be wrong about the LvL 3, Its been a while since I took a look at what the perks do for each class, but like this but not really. Where the support will get something from each class, but that class with still have something that will be spacific to its own class.
Changes that can be made to the perks -
Berserker - increase damage resistance, increase melee damage, and add cleave
Commando -increase range of seeing invis increase damage AK/bullpup/scar and add penitration
Demolition -increase explosive damage, increase amount of pipe bombs that can be carried, reduce ammount of smoke produced
Firebug - increase ammo and increase damage done with flamethrower and grenades
Medic - increase synergy regeneration, reduce armor loss from damage taken and increase damage absorbtion of armor
Sharpshooter - Increase damage with Pistols/M14/Lar/Xbow, increase ammo and reduce reload time.
Support - (Changed to be a jack of all trades) Support will receive all the benifets of all the other perks that they have when they reach lvl 3. Will maintain the welding and the space that it can hold, but no longer has grenades.
Listing for the new Support Class
LvL 1 - increase welding regeneratoin and speed by 50%
LvL 2 - increase movment speed by 5%
LvL 3 - increase resistance by 5%
LvL 4 - increase damage armor can take 5%
LvL 5 - increase damage with all weapons by 2%
LvL 6 - increase movement speed by 10%
LvL 7 - increase resistance by 10%
LvL 8 - increase damage armor can take 10%
LvL 9 - increase damage with all weapons by 4%
LvL 10 - reduce the cost of all weapons by 25%
I could be wrong about the LvL 3, Its been a while since I took a look at what the perks do for each class, but like this but not really. Where the support will get something from each class, but that class with still have something that will be spacific to its own class.