It's occurred to me (while dying) that "teamwork" could be overrated in KF.
One problem is that bunched players inevitably fire shots at the same zombie.
Simply because they don't know which the other player is firing at. This surely wastes ammo and time - and if you were to add this up (analyze it) during battles, it must have a significant effect on the outcome. Especially considering the fine line between team failure and survival in many cases.
I have played games where some players are shooting nothing but zombies moments after someone else has already killed it. And I'm not calling them stupid - sometimes the location and position promote that.
So I'm wondering if anyone else has picked up on this, and specifically set up teams where the dynamic is to minimize this?
Maybe splitting up teams into groups of 2 or 3 is more efficient in this regard. Or even each player taking a corner or section, individually? At the very least, the idea of "all sticking together" is surely overrated.
To support this, I've noticed that when 2 rogue players in a team of 6 go off on their own, it actually seems to have benefited the team by regulating the onslaught.
And it seems to makes sense that if 6 players are shooting madly at 25 zombies and many are double-shooting and targeting the same zombie, that this would be much less effective than if each player were shooting at a unique zombie. This is perhaps impossible, but isn't this the ultimate in attack?
Obviously it's hard to organize complicated tactics without mics etc but is there something that smart players (ie not me) are doing already in regard to this? Or should be?
One obvious way is to allocate certain zombies to perks. Berserkers to Scrakes, for example. In fact, I've found this necessary. Any other thoughts?
One problem is that bunched players inevitably fire shots at the same zombie.
Simply because they don't know which the other player is firing at. This surely wastes ammo and time - and if you were to add this up (analyze it) during battles, it must have a significant effect on the outcome. Especially considering the fine line between team failure and survival in many cases.
I have played games where some players are shooting nothing but zombies moments after someone else has already killed it. And I'm not calling them stupid - sometimes the location and position promote that.
So I'm wondering if anyone else has picked up on this, and specifically set up teams where the dynamic is to minimize this?
Maybe splitting up teams into groups of 2 or 3 is more efficient in this regard. Or even each player taking a corner or section, individually? At the very least, the idea of "all sticking together" is surely overrated.
To support this, I've noticed that when 2 rogue players in a team of 6 go off on their own, it actually seems to have benefited the team by regulating the onslaught.
And it seems to makes sense that if 6 players are shooting madly at 25 zombies and many are double-shooting and targeting the same zombie, that this would be much less effective than if each player were shooting at a unique zombie. This is perhaps impossible, but isn't this the ultimate in attack?
Obviously it's hard to organize complicated tactics without mics etc but is there something that smart players (ie not me) are doing already in regard to this? Or should be?
One obvious way is to allocate certain zombies to perks. Berserkers to Scrakes, for example. In fact, I've found this necessary. Any other thoughts?
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