So the survivalist has been announced, however, how big will his skills affect weaponry? Will he be able to shoot incendiary ammo out of all weapons including pulverizer, rpg, grenade launchers and etc? Can he use medics poison rounds on all weapons? Can he combine 2 grenades together? E.g HE + Molotov = KF1's Incendiary grenade, Medic Grenade + Ice Nade = to slow down zeds attacks and poison zeds over time while healing players and etc. Will his skills be like: Tier 1 SWAT vs Commando, Tier 2 Demolitionist vs Support, Tier 3 Medic VS Swat and etc? If so, will it be compatible with future weapons? If not, will any of these changes be added soon? What do you other guys think and can the devs share anything?