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HorzineExpress - Improvement Update

LiquidArrow

Grizzled Veteran
Apr 20, 2015
554
8
This update has been long overdue and it took me awhile to actually figure out how to tackle the issues that plagued the map from what it could be. So I took a break from making KF-Cell for a short time to bring you all this update! The new update is out now and live on the Steam Workshop.

Click Here for Steam Workshop

Screenshots: http://imgur.com/a/ZeQs1

ChangeNotes
  • If Zeds wonder too far or spawn too far from the train they will now be brought back closer to the train
  • Gas Clouds in front and back of the train. They will kill you if you try to pass through them.
  • Ambient lighting added throughout level, the cave is the only part that is pure pitch black now
  • Lighthouse on the cliff section has been added
  • Changed train speed
  • Added ramps to train that come out during trader wave
  • Lowered Grass a Little
  • Changed Sky material
  • Lighting overall has been adjusted and changed in the map
  • Floor for the last 2 sections has been adjusted and should help performance
  • Performance tweaking
  • Cleaned up Kismet
 
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