This update has been long overdue and it took me awhile to actually figure out how to tackle the issues that plagued the map from what it could be. So I took a break from making KF-Cell for a short time to bring you all this update! The new update is out now and live on the Steam Workshop.
Click Here for Steam Workshop
Screenshots: http://imgur.com/a/ZeQs1
ChangeNotes
Click Here for Steam Workshop
Screenshots: http://imgur.com/a/ZeQs1
ChangeNotes
- If Zeds wonder too far or spawn too far from the train they will now be brought back closer to the train
- Gas Clouds in front and back of the train. They will kill you if you try to pass through them.
- Ambient lighting added throughout level, the cave is the only part that is pure pitch black now
- Lighthouse on the cliff section has been added
- Changed train speed
- Added ramps to train that come out during trader wave
- Lowered Grass a Little
- Changed Sky material
- Lighting overall has been adjusted and changed in the map
- Floor for the last 2 sections has been adjusted and should help performance
- Performance tweaking
- Cleaned up Kismet
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