If we assume besides things learned in basic training (putting the sights to your eyes) the level of training your soldier has in game is represented by how much skill you have, and a pretty experienced/good RO player is like a frontline veteran of a year (where as the elite would be like people who have been in the German Military when it was 100,000 man), I guess the question of realism is...
Could a veteran of a year or two make a hipshot from 10-15 meters at a human sized target, and more often than not hit in the chest/head region?
Since this is about the level of a "good" player imo.
This is assuming a bolt or semi-auto, SMGs are a whole other beast.
Saying its unimmersive is kind of silly imo. From what I've heard, the ranges most people hipshoot for effect in RO are about the ranges people hipshot in real life. The abundance you see is much like the abundance of nade spam, its not at because of *game design*, *lack of realism*, etc. Its because maps in this game promote a game style that encourages certian unrealistic behavior (such as ramboing.) The reasons for this have been presented in countless other threads, I will not go into them. Just look for any thread complaining about SMGs, big servers, or nades.
The changes you propose are completly bandaid fixes. If you do not like it, play maps where the ranges do not promote hipshooting. If your not willing to do that, adjust your play style so you are in less CQB (and thus less hipshooting.) For example, if I wanted to have a hipshooting free Baskan, I would just go on extreme left flank for germans (extreme right for Russians.) There is cover at keypoints, with inbetween visible open ground, so if anybody gets in hipshooting range its your own fault.
Could a veteran of a year or two make a hipshot from 10-15 meters at a human sized target, and more often than not hit in the chest/head region?
Since this is about the level of a "good" player imo.
This is assuming a bolt or semi-auto, SMGs are a whole other beast.
Saying its unimmersive is kind of silly imo. From what I've heard, the ranges most people hipshoot for effect in RO are about the ranges people hipshot in real life. The abundance you see is much like the abundance of nade spam, its not at because of *game design*, *lack of realism*, etc. Its because maps in this game promote a game style that encourages certian unrealistic behavior (such as ramboing.) The reasons for this have been presented in countless other threads, I will not go into them. Just look for any thread complaining about SMGs, big servers, or nades.
The changes you propose are completly bandaid fixes. If you do not like it, play maps where the ranges do not promote hipshooting. If your not willing to do that, adjust your play style so you are in less CQB (and thus less hipshooting.) For example, if I wanted to have a hipshooting free Baskan, I would just go on extreme left flank for germans (extreme right for Russians.) There is cover at keypoints, with inbetween visible open ground, so if anybody gets in hipshooting range its your own fault.
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