IWould it be possible for a game developer to give every person who bought their game a survey to see their oppinion of some of the features? I bet if TWI does that it would be a first and people will appreciate it.
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IWould it be possible for a game developer to give every person who bought their game a survey to see their oppinion of some of the features? I bet if TWI does that it would be a first and people will appreciate it.
Would it be possible for a game developer to give every person who bought their game a survey to see their oppinion of some of the features? I bet if TWI does that it would be a first and people will appreciate it.
I like what you are trying to say, that we are indeed a small "vocal" minority of the player base. One needs to look at something solid, countable rather than our silly opinions in these silly forums.
How about Steam stats? The game opened with 8500 players on the first night. After barely one week, it's down to 4500 and still dropping.
I think what the masses are thinking of the game is pretty clear to me.
Has anyone thought about how the mkb etc being for the assault class is temporary until they have stats/ranks working properly?
(I hope this is the case, anyways.)
Has anyone thought about how the mkb etc being for the assault class is temporary until they have stats/ranks working properly?
(I hope this is the case, anyways.)
To the ones who use that "Call of Red Orchestra"-video as prrof that RO has turned into CoD... Damn, you must have sucked at RO:OST. I've had several crazy streaks like that on the smaller OST maps. Try grabbing a PPSh-41 on Lyeskrovy, or whatever it was called (the one with the trenches). OST was actually pretty "fast-paced" on the CQC-intense maps (just like real CQC, believe it or not, lol).
Btw, did the same people complain as much about the stupid PPD-smg (a rare prototype weapon) that was everywhere on every RO:OST map? You all try to hail OST as some kind of perfect saint, but it had very similar problems.
I find it very comfortable to read your posts. They are clear and meaningful.Knowing that people at TWI are quite frank about some things I'd honestly want to ask this frank question:
What on earth happened to the Elite Assault class and even bigger question why on earth indie developer that had solid ground for general reputation suddenly wants to behave like it's willingly digging that solid ground to their own potential grave?
Last time I checked RO was supposed to be this company's pride and one of the cornerstones that helped to build TWI's reputation on the market, until KF came by. It also did the same thing. Now RO2 comes by and while the reputation still is reflected (post launch support and such), have you suddenly lost your reason to pride RO as a whole and suddenly we're pointing fingers in a splintered fanbase and especially magnet it towards this "vocal minority" ?
Don't toss us the "vocal minority" claim or say we're stupid crybabies that are just wrong, that's just dodging the question. It doesn't have to be any holywallotext or the Bible in terms of lenght, a simple answer or explanation would be sufficient. Most of the people involved here wants to know that is TWI going to do anything about it or now that the SDK is coming out fairly soon has the "vocal minority" need to make their own practical solution. Lack of answer just makes the problem more puzzling. Some of us may not like the answer but that's life.
We're asking for a relatively simple answer, we know we may not like it and we can take it. So is it too much to be asked to be given one, please?
Has anyone thought about how the mkb etc being for the assault class is temporary until they have stats/ranks working properly?
(I hope this is the case, anyways.)
Harmony is never understood by the masses.Too late for that now...they have allowed all the players to use the eunuch cannon. If they take it away from them, they will all come here crying.
Would be a good solution.As a start, they need to make it so that the number of other roles scales to the number of players on the server; not the full capacity of the server.
So, players need to fill up squad one (taking rifleman roles) before squad two opens up. No engineers, no second squad leader etc. Until squad one has filled up.
Originally Posted by Oldih