Hi!
I'm trying to export a model from 3ds max into KF sdk and this is the problem...
Here's how it looks in 3ds max:
And here's how it looks in Kf sdk:
All the textures are stretched and distorted...
I export the model as Ase file and the textures as tga.
As said on all tutorials I could have found...ofc in tutorials they always export simple stuff like cube...
So can anyone tell me what am I doing wrong and how can I export animations from 3ds to kf sdk too?
Thanks for the help!
I'm trying to export a model from 3ds max into KF sdk and this is the problem...
Here's how it looks in 3ds max:
And here's how it looks in Kf sdk:
All the textures are stretched and distorted...
I export the model as Ase file and the textures as tga.
As said on all tutorials I could have found...ofc in tutorials they always export simple stuff like cube...
So can anyone tell me what am I doing wrong and how can I export animations from 3ds to kf sdk too?
Thanks for the help!