Been toying around with the idea of a flashlight that is normally dim and near-worthless, but brightens or otherwise identifies zeds when it shines upon them (and simultaneously signals when a bullet shot would indeed hit something).
Found a "Effect_TacLightGlow" class that has LightBrightness and LightRadius properties. Being extended from the Actor class (through the Light class), it should also inherit LightHue as well as LightSaturation. Yet, when I modify these variables I can see no appreciable effect on the ingame tactical light.
Anyone have a clue how to get this ball rolling?
(and yes, I am extending these classes and not editing the original files)
Found a "Effect_TacLightGlow" class that has LightBrightness and LightRadius properties. Being extended from the Actor class (through the Light class), it should also inherit LightHue as well as LightSaturation. Yet, when I modify these variables I can see no appreciable effect on the ingame tactical light.
Anyone have a clue how to get this ball rolling?
(and yes, I am extending these classes and not editing the original files)