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Sorry, but WHAT?!? What do people think we are, some bleeding charity or something??
OK now for the big one! YES it needs FFA and TDM something bad. I mean, guys, new people just coming into this game with a COD background are going to hate it from the start. I honestly want to learn the controls, practice with the weapon like like, get a feel for aiming, leading, timing and movement. It's so different it gets frustrating.
Now I know I am picking on pretty much everyone today, but - now it is your turnWhy do you guys think FFA would be a good idea? I can see it now..
Spawn in
Get shot by guy camping with mg42
Spawn in
Get shot by guy camping with mg42
Yeah, that will make people love the game. And besides, what kind of sense would it make to be shooting your own side?
Now I know I am picking on pretty much everyone today, but - now it is your turn
And just why do you think we would be dumb enough to produce that sort of gameplay?
How about... an intelligent spawning system which doesn't dump you in choke points or in areas where everyone is already dying? How about protection around the spawn locations? Maps large enough that you DON'T spawn right in someone else's gunsights. It can be done, ya know!
spawn in, move 10m
get shot by guy camping with mg42
spawn in, move 10m
get shot by guy camping with mg42
:troll:
Now I know I am picking on pretty much everyone today, but - now it is your turn
And just why do you think we would be dumb enough to produce that sort of gameplay?
How about... an intelligent spawning system which doesn't dump you in choke points or in areas where everyone is already dying? How about protection around the spawn locations? Maps large enough that you DON'T spawn right in someone else's gunsights. It can be done, ya know!
Spawn in, move 10m
Get shot by guy camping with mg42
Spawn in, move 10m
Get shot by guy camping with mg42
:troll:
Sorry, but WHAT?!? What do people think we are, some bleeding charity or something?? We do this because we love it, we love RO (and KF) - but we also want as many people playing OUR games as possible!
Of course we aiming this at maximum sales! We are aiming it for AAA sales on the PC, based off our own style of FPS. If we then get to push that same beast over to console, to increase sales even further, we will!
I do get the impression that some of the hardcore fans ARE missing some of the point here, so I'll have a little rant...
I don't think people understand how many copies of RO have actually been sold. And we've sold even more of KF. And we want to sell yet more again of RO2. On PC, which is our "home".
RO2 will be an FPS built for PC, for those who like the RO style of gameplay. BUT it is also intended to draw in a whole new audience as well - not by giving them a clone of what they already have, but by attracting them in and "converting" them ("educating", if you prefer) to our realism-based gameplay. We are NOT going to achieve that by having our heads buried in the sand - "RO2 will be RO1 with better graphics" simply won't cut it in ANY market.
RO2 will deliver all the goodies that RO1 delivered, that the hardcore fans love it for. AND it will deliver more besides. Firefight, for example, as our take on TDM. All the RO mechanics, but pared down to a single task - kill enemies.
We already know full-well that we can't expect CS/CoD junkies to make the leap to RO hardcore in one giant leap. We have to entice them across, attract them to the dark side. Those who play CoD in hardcore clan matches are just one clear target audience for us.
So, when people from those environments head over our way, ENCOURAGE THEM. RO2 is costing a LOT more than RO1 ever did - and, if you want the franchise to continue, with Tripwire at the helm, creating the game you love, then HELP US to draw these people in.
Just because they don't speak your language, don't understand RO, is no excuse to turn all xenophobic on them. And you may well want to try LISTENING to some of them. We have been. We have been thinking for the last 4 years about how to pick up on elements that those groups like - and deliver to them. But in OUR style. So that it also delivers to the RO faithful.
In summary: listen and learn from newcomers to the forums. Help us think about which elements we can learn from (consider single-life gametypes as an example - now "Countdown") to improve RO. And stop being so ****ing defensive about everything - we don't need to be defensive. Take a look at the latest PC Gamer (with subscribers from 4th Jan) for yet more reasons NOT to be defensive. In case you hadn't noticed, Tripwire is on the OFFENSIVE with RO2 - we're taking it to those other arenas and converting them, not the other way around.
It isn't "NO, we can't possibly ever have THAT in RO". It is "Oooo - we dunno how that would work in RO. Do people really pay that ****? Lets chat about ideas HOW we could deliver on that in the RO style."
We're putting a butt-load of time into making the game RO players want - AND trying to draw in new blood. We'd appreciate HELP with that.