With the increase in overall power, it seems many perks are becoming more and more self-sufficient, and have much less of a particular role to fill.
The SCAR tears up big zeds pretty good, the AA is even better at this than the HS, and the SS's improved ROF lets them rip up groups AND take out big zeds with ease.
Each perk having it's weakness as well as it's strengths made this game very appealing to me, but the line is becoming blurred. It seems KF is moving away from a focus on team-based play. Thoughts?
The SCAR tears up big zeds pretty good, the AA is even better at this than the HS, and the SS's improved ROF lets them rip up groups AND take out big zeds with ease.
Each perk having it's weakness as well as it's strengths made this game very appealing to me, but the line is becoming blurred. It seems KF is moving away from a focus on team-based play. Thoughts?