I dont want to repost myself.
I really do not want to start a flame war.
I really hate ppl go against their words.
Therefore, according to internet rule #11, I unsubscribe from this topic.
I'm sorry but you fail.I'll patiently wait for your video eating your shoes... want some ketchup with it?
- It's entirely unnecessary. Every conceivable niche in the game is already more-than-adequately filled by one or more classes. Any more perks would be encroaching on the territory of other perks.
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- "Oh boy, another class based around shooting things with bullets!" It's stale as hell in this game: we have the firebug for setting things on fire, demolitions for blowing things up, and berserker for cutting things apart, but the remainder (save for the medic) pretty much do exactly what the Gunslinger would do.
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There is literally nothing interesting or unique enough about this perk to warrant its inclusion.
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Still, it wouldnt be as efficent as support specialist when it comes to crowd control because his shots wont penetrate targets (except for the magnum perhaps), and not as powerful as sharpshooter when it comes to taking out the bigger baddies. Its like "all-situations" perk, which is rather equally balanced to handle anything but still isnt overpowered like the SS is currently. I mean, atm sharpshooter is the "all-situations" perk but I hope they have a fix for it coming.
This is exactly what I intended this perk to be:.
The Gunslinger perk would be a perfect sidekick: he can cover a long-range taking the small stuff that gets close, he can take down big stuff, handle the crowd
So why not just have your whole team gunslingers?
Like others have said the deagle is one of the most overused weapons in the videogame industry, whereas the S&W 500 isn't in ANY game as far as I know.
What keeps players from having a full-sharpshooter team?
Every Half-Life game had a .357 Anaconda.Half-Life 2? (More likely a .44 /shrug)
Uncharted 1&2? (Named the 'Wes')
RE 4&5?
Those are the only ones I can pull off the top of my head right now.
Personally I'd like to see a Machine Pistol if anything was added, but that's just me.
Every Half-Life game had a .357 Anaconda.
Except Opposing Force. Go ahead and guess what it had instead...
Half-Life 2? (More likely a .44 /shrug)
Uncharted 1&2? (Named the 'Wes')
RE 4&5?
Those are the only ones I can pull off the top of my head right now.
Personally I'd like to see a Machine Pistol if anything was added, but that's just me.
Didn't the KF mod have a Machine Pistol?
Half-Life 2? (More likely a .44 /shrug)
Uncharted 1&2? (Named the 'Wes')
RE 4&5?
Those are the only ones I can pull off the top of my head right now.
Personally I'd like to see a Machine Pistol if anything was added, but that's just me.
Yep. With a laser sight that could be turned on/off.Deagle?
Nothing, and I've seen it more than once...
But anyway. Let's make a hypothetical situation here. Let's say this post was called "Demolitions Perk - Yes or No?" and it was taking place 3 months ago. I'd wager that a lot of the people who are arguing against the gunslinger perk would argue against Demolitions.
"Demolitions will render this class irrelevant!"
"This perk already does a lot of what Demolitions will do!"
"Give Demo extra grenades? The Support already has that!"
As it stands there's already a lot of perk overlap as it is. The only two roles in this game are either bust up big things or bust up a lot of small things. Some are more to one extreme, some are more to the other extreme, and some fall in the middle ground.
So long as the perk is fun and balanced, who gives a flying circus if it overlaps with perks that already satisfy that role? That's already happening now. That argument is moot.
So let's remove the "Gunslinger already does what this perk does" argument from the table. What's left?
Gunslinger will be ineffective at range? So's Firebug, Support, and Berserker.
Gunslinger won't be all that accurate with firing really fast? Neither is commando's higher tier weapons, the M32 MGL, the AA12, etc.
The only arguments I see against Gunslinger here (which aren't stated) are:
1) "I don't want to level up a new perk."
2) "I like things the way there are, therefore change is wrong."
3) "This perk will be stupid/impractical" (and, in the meantime, disregarding the impracticality of wielding a chainsaw, a "flamethrower", two Deagles, etc. etc.
When I see someone come up with an argument or statement that actually has a good reason for Gunslinger perk to not be included (and isn't hypocritical as all hell), then maybe we can have a real discussion.