I completely understand what you're saying. I cannot comment about combat stress in the 40s fighting without body armor, without optics, and without the years of training we get before boots hit soil (in some cases).
What I can say is I know, from combat experience, that combat related stress does not suddenly make your rifle nearly impossible to control. The notion that there is no sway in this game is false, it's blatantly there for everyone to see. Hell, your weapon even moves with your breathing while you're supported. I can't see adding to the amount of sight picture deviation already present. Given the ranges I'm typically hitting people at (under 100m, sometimes out to 200m) there really shouldn't be a noticeable sight picture deviation. The main complications of close range combat shooting is trigger control and the correct hold.
Now as for control after getting shot. Everyone knows that's kind of screwy and hopefully the developers will look into that.
-Paas
Paas, I much appreciate all the efforts you put into sharing your experience with us. Politically cannot say for sure that the sacrifices you and your buddies have made were for a good, mixed or bad cause - I just don't know enough about it all to have an informed opinion. but I admire the qualities that make you able to put yourself on the line like that. Not sure I could do the same. Wish you all a long, happy and successful life.
I have some questions for you that I would like your opinion on.
1. In what situations were you trained to switch to automatic fire? Ranges, goals. Clearly single fire is used for most situations.
2. Short bursts only?
3. Regarding suppression: I read the USMC M16A2 operators manual and it taught different types of suppressive fire (I think, can't remember). Is a constant stream of single shots every couple of seconds the method primarily taught?
4. Any training on shooting through cover? Any tips that could apply to RO2?
5. How is the MG man supposed to avoid getting shot and killed once he reveals himself (obviously) by firing? Apart from making himself a very, very small target.
6. You have made it clear that stability when firing at closer ranges is not a problem, even after having sprinted shorter distances. How would intense fear, nearby LOUD explosions, sharpnel/fragments (splinters etc from bullets hitting nearby) and supersonic bullets (that sound like angry bees) passing by inches from one's head, affect aim? I personally get very shaky hands when under great stress.
7. Haven't read what rifles you were trained with. But the most likely AR15 type assault rifles you probably used are different from the ones in RO2. In comparison, they are light-weight (all the rifles in RO2 weigh about 25-30% more). Shorter. Highly ergonomic. Awesome ghost ring sights at a nice comfortable height (the best I have used. Other sights, especially the flat standard type like on the AKM, are much slower to align and obscure half the target). The stock is in-line with the barrel, and the compensator at the tip of the muzzle, both make the barrel not flip upwards when firing rapidly. Recoil per shot is probably less. The pistol grip is nice and sturdy.
Do you think it is possible that this would make the rifles in RO2 somewhat more cumbersome to shoulder, align the sights with the eye and then put it over a target? As in just requiring a bit more time and effort compared to our modern rifles.
8. When firing the RO2 semi-automatics
very rapidly, would these battle rifles have to fight at all with the recoil and muzzle flip to keep it somewhat on target? There is some of this represented in the game - can't fire ultra rapid at something more than 50 meters away and keep it dead on. But if they are just a bit closer, no problem to keep it steady. Not exactly smooth correct trigger pull when pulling it furiously like that. The M14 which you may have trained on, might be a good comparison, since it fires about the same cartridge, the stock is not in-line with the barrel, the weight is the same, operation is about the same.
9. On the weapons you trained on, how much does overheating the barrel affect accuracy? At what point beyond that would there start to be a risk of cook-off? And, at what point would there be a chance of jamming due to deformation of parts, or even total breakdown? (I'm sure this is not modeled in RO2. Like with the absense of failure to feed and duds.
I badly want those.) Overheating the barrel on the bolts and semi-autos in RO2 is probably impossible due to the heavy nature of the barrels and very low sustained rate of fire / limited ammunition.
Thank you for your time.