Holding your position or if your troops attack objective you need lot of grenades. Stalingrad urban warfare - house to house fighting consumed lot of them due to type of battle itself. Both armies used them to prevent entering of unexplored rooms, where enemy should be. My idea is about supporting your troops by grenades. Every new spawned soldier could grab crate with grenades or carrying pack for them. There should be limited supplies ofcourse or just one crate per new spawn or something other ...
Main idea is to bring some grenades for your defenders-attackers in package form. Ammount of packs or other things should be consultable.
While soldier carry grenade pack he cant use primary weapon, he must drop it somewhere if he need to shoot.
In destination soldier just drop package in safe place, after that soldiers could pick some grenades limited by number of grenades in package.
My idea is usable while you need grenades in area of interest and you are too far from nearest supply spot.
There should be extra score if your delivered pack of grenades bring death to enemies. No matter who throw them.
Here is example - pictures of german grenade pack, soviet systems should be similar:
Main idea is to bring some grenades for your defenders-attackers in package form. Ammount of packs or other things should be consultable.
While soldier carry grenade pack he cant use primary weapon, he must drop it somewhere if he need to shoot.
In destination soldier just drop package in safe place, after that soldiers could pick some grenades limited by number of grenades in package.
My idea is usable while you need grenades in area of interest and you are too far from nearest supply spot.
There should be extra score if your delivered pack of grenades bring death to enemies. No matter who throw them.
Here is example - pictures of german grenade pack, soviet systems should be similar:
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