Needs more boom.
Needs more boom.
I have to agree with Meow on this one.
Demo isn't a perfect choice for every single situation. It wasn't like that in KF1, either. It's excellent for small spaces where you can get a concentrated amount of zeds to blow up (old-school Biotics Lab, anyone?) This is the fun part of playing demo, I think. Whenever I play demo and am camping in the staircase on Catacombs, I always have the highest amount of kills.
If you have a wide-open map where zeds are spread out, it's inefficient.
And yes, it always has been expensive (anyone remember buying L.A.W. ammo!??) You have to save money, become skilled with your pistol and save up for bigger weps for later waves. That's how it was in KF1, as well.
Though I think the inability to effectively take out the FP does make it a less desirable class. Come on, who didn't seeing a Fleshpound get its legs blown off and fly across the screen when it met your pipebomb?
That made demo the most fun I think :3
I think demo needs a clear role. It kind of seems like they put firebug (with the microwave gun) into the FP-clearing role and moved demo in its place to more of a clean-up class. A lot of people don't seem to be OK with that? I dunno. To me if you have a demolitions expert, it's supposed to be super powerful for the big guys. We're talking GRENADE LAUNCHERS here people!
Plus, I think the demo weps were seriously the most fun from the first game, and maybe that's lacking a bit of creativity as well?
Planting a nice harpoon in a scrake's head always made me giggle.
Just some thoughts.
Needs more boom.
I have to agree with Meow on this one.
Demo isn't a perfect choice for every single situation. It wasn't like that in KF1, either. It's excellent for small spaces where you can get a concentrated amount of zeds to blow up (old-school Biotics Lab, anyone?) This is the fun part of playing demo, I think. Whenever I play demo and am camping in the staircase on Catacombs, I always have the highest amount of kills.
If you have a wide-open map where zeds are spread out, it's inefficient.
And yes, it always has been expensive (anyone remember buying L.A.W. ammo!??) You have to save money, become skilled with your pistol and save up for bigger weps for later waves. That's how it was in KF1, as well.
Though I think the inability to effectively take out the FP does make it a less desirable class. Come on, who didn't seeing a Fleshpound get its legs blown off and fly across the screen when it met your pipebomb?
That made demo the most fun I think :3
I think demo needs a clear role. It kind of seems like they put firebug (with the microwave gun) into the FP-clearing role and moved demo in its place to more of a clean-up class. A lot of people don't seem to be OK with that? I dunno. To me if you have a demolitions expert, it's supposed to be super powerful for the big guys. We're talking GRENADE LAUNCHERS here people!
Plus, I think the demo weps were seriously the most fun from the first game, and maybe that's lacking a bit of creativity as well?
Planting a nice harpoon in a scrake's head always made me giggle.
Just some thoughts.
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