I am announcing my first total conversion mod for Red Orchestra 2 Heroes of Stalingrad.
Gravity's Rainbow - The First Bug War
The Mod is heavily influenced by Star Ship Trooper and the environments in James Cameron's AVATAR; The first bug war are set in a Cluster of Solar Systems known as Gravity's Rainbow.
About the Gravity's Rainbow Sector:
Gravity's Rainbow takes place hundreds of Thousands of light-years away from earth. Gravity's Rainbow is a Series of Solar systems that has magnetic cloud storms. That prevents FTL (Faster than Light) at times due to the 'Jump rails' run on Gauss Technology.The Gravity's Rainbow Sector is a Industrial and Food Production Center for Humanity. There are 2 Major population centers in Gravity's Rainbow. One Being the Planet Feros (Named after it's Discoverer) the other being Lock down Station
A military Grade space station that is heavily fortified and protects the Gravity's Rainbow Sector. Most of the Inhabitants of "Lock down" are military personnel the rest are R&D Personnel but have limited access.
What makes this mod different from others?
1. Space Combat: To keep things realistic we will be doing a directional Damage system as well as a Weak point system.
Example 1 - You shoot an rail warhead into a enemies reactor that fails to detonate. Not only will this Cripple the ship but it will slowly kill the crew.
Example 2 - You Kill the enemy's Helms man while the ship is moving. The ship will go out of control based on that speed the ship is flying at.
2. The Van'nar: The Van'nar are a humanoid insect race that has been around for thousands of Centuries longer than humans. As a result they have a 'independent' hive mind (They can communicate via their minds; They cannot sense death) and they have out grown their prime worlds their only solution Expand and Exterminate everything that gets in their path.
3. Land Combat - Land Combat will take place over a series of worlds. From the City World of Feros (Beautiful urban landscape) to Lock down Station (Fortified Military Space Station) to the various Industrial Wasteland worlds and Jungle Planets in Gravity's Rainbow.
4. New Game Modes -
Bug Hunt - Marines vs Van'nar in various environments.
The Mission Kill or Defend a Brood Queen.
Tight Squad based Game mode.
5. Realism: We want a realism first sort of mod. No Lasers or Light Sabers. Only Bullets, High velocity shells, and Biological Weapons are the weapons are the weapons of Choice in this mod.
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About me: I am a self taught Unreal Development kit Mapper with experience in Kismet, Matinee, Adobe Photoshop, and the Core mapping tools. I am currently Expanding my Knowledge with the Unreal Development Kit to include Scaleform GFX and Adobe Flash as well as Autodesk Maya 2011 for 3d modeling.
I will post a separate thread that has the recruitment information in it.
Gravity's Rainbow - The First Bug War
The Mod is heavily influenced by Star Ship Trooper and the environments in James Cameron's AVATAR; The first bug war are set in a Cluster of Solar Systems known as Gravity's Rainbow.
About the Gravity's Rainbow Sector:
Gravity's Rainbow takes place hundreds of Thousands of light-years away from earth. Gravity's Rainbow is a Series of Solar systems that has magnetic cloud storms. That prevents FTL (Faster than Light) at times due to the 'Jump rails' run on Gauss Technology.The Gravity's Rainbow Sector is a Industrial and Food Production Center for Humanity. There are 2 Major population centers in Gravity's Rainbow. One Being the Planet Feros (Named after it's Discoverer) the other being Lock down Station
A military Grade space station that is heavily fortified and protects the Gravity's Rainbow Sector. Most of the Inhabitants of "Lock down" are military personnel the rest are R&D Personnel but have limited access.
What makes this mod different from others?
1. Space Combat: To keep things realistic we will be doing a directional Damage system as well as a Weak point system.
Example 1 - You shoot an rail warhead into a enemies reactor that fails to detonate. Not only will this Cripple the ship but it will slowly kill the crew.
Example 2 - You Kill the enemy's Helms man while the ship is moving. The ship will go out of control based on that speed the ship is flying at.
2. The Van'nar: The Van'nar are a humanoid insect race that has been around for thousands of Centuries longer than humans. As a result they have a 'independent' hive mind (They can communicate via their minds; They cannot sense death) and they have out grown their prime worlds their only solution Expand and Exterminate everything that gets in their path.
3. Land Combat - Land Combat will take place over a series of worlds. From the City World of Feros (Beautiful urban landscape) to Lock down Station (Fortified Military Space Station) to the various Industrial Wasteland worlds and Jungle Planets in Gravity's Rainbow.
4. New Game Modes -
Bug Hunt - Marines vs Van'nar in various environments.
The Mission Kill or Defend a Brood Queen.
Tight Squad based Game mode.
5. Realism: We want a realism first sort of mod. No Lasers or Light Sabers. Only Bullets, High velocity shells, and Biological Weapons are the weapons are the weapons of Choice in this mod.
------
About me: I am a self taught Unreal Development kit Mapper with experience in Kismet, Matinee, Adobe Photoshop, and the Core mapping tools. I am currently Expanding my Knowledge with the Unreal Development Kit to include Scaleform GFX and Adobe Flash as well as Autodesk Maya 2011 for 3d modeling.
I will post a separate thread that has the recruitment information in it.
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