• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Gran Turismo:HD finally gets....

Edit: Im starting to thing you work for the GT5 marketing section :p


I wish I don't even have a PS3 yet :D

If you have a youtube account you can set in your preferences for higher video qulaity, but it seems the forum software here doesn't use the &fmt=18 option

here is the real thing 2006 F1 at the same track - Suzuka!
http://www.youtube.com/watch?v=k0MvA1tE0ZU&fmt=18
 
Upvote 0
just stunning! :eek:

F40 In motion
http://www.youtube.com/watch?v=tDac24T5KvY&fmt=18

f404ld9.jpg


f408be2.jpg




and an interview - damn
http://www.maxconsole.net/?mode=news&newsid=22913

GT5 Prologue has taken roughly 3 years and 320,000 man-hours to get this far, creator and producer of the Gran Turismo series, Kazunori Yamauchi has said. He said they have 120 people working on the game 40 of whom are car modelers. In the first Gran Turismo, one car model took an average of one day to create, where now it takes them 180 days to do one car. In GT4 they used 4000 to 5000 polygons to create a car, in GT5 the number rises to 200,000. Yamauchi's interest in cars started when he was around 4, but he didn't get his drivers license until the age of 24 because of the expense in Japan. He currently owns a Nissan 350Z, Honda S2000, Mercedes-Benz SL55 AMG, Porsche 996 GT3 and two Ford GTs.
 
Upvote 0
http://www.computerandvideogames.com/article.php?id=186087

Kazunori Yamauchi: I know there are a lot of titles out there, and some of these do things we haven't done yet. But what we're trying to do is perfect every part of what we have so far, and then move on to the next part which we will perfect, and we're doing this in steps, and we'd like people to look forward to those steps.


translation - GT5+ will one day be the only car game you need ;)

Those guys are detail freaks!
 
Last edited:
Upvote 0
http://www.topgear.com/content/features/stories/2008/04/stories/13/1.html

Kazunori Yamauchi: "It's always been cars first and gaming second"

Gaming god Kazunori Yamauchi reveals why Gran Turismo 5 Prologue is the most spectacular GT instalment yet

Gran Turismo creator Kazunori Yamauchi is, as you might expect, a geek. Not a gaming geek, though. A car geek.

"For me, it's always been cars first and gaming second," says Kazunori, fresh from putting the finishing touches to GT5 Prologue, the latest instalment in the Gran Turismo franchise. "Give me the choice between a day on the track and a day on the Playstation, and it's the track day every time."

Correct choice, Kazunori-san. That's no idle assertion to pacify Top Gear, either - Kazunori is renowned as a seriously quick track driver, and he admits slightly sheepishly that his garage back home in Japan includes a Honda S2000, Nissan 350Z, Porsche GT3 and a Mitsubishi Evo V. Oh, and a Merc SL55 AMG. A pretty full collection, then? Apparently not.

"I'm not even close to owning all the cars I'd like to," says Kazunori. "My dream garage would have to include... well, a Ferrari 330 P4, a McLaren F1 and the new Nissan GT-R."

Ah yes, the GT-R. Nissan's Skyline (OK, it's not called the Skyline any more, but Kazunori repeatedly refers to the GT-R by its old name) has been intimately intertwined with the GT franchise over the past 10 years - in fact, 48 different Skylines have appeared in the various iterations of the game.

"We've got so many cars in the game that are absolute gems - the Ferraris, for example," muses Kazunori, glancing up at a giant screen with Nissan's Godzilla rendered lifesize across it.

"Next to them, the GT-R is the ugly duckling among the swans. But it's still a special car for us. For a start, we were involved in the car's development [Kazunori worked on the in-car information screens, and was given a GT-R for his efforts], and the timing of the game and the car have run closely together. So we were always going to be partial to it."

The GT-R is one of 71 cars in GT5 Prologue, each recreated in terrifyingly accurate detail. 'Lifelike' is a term bandied round too readily in the gaming world, but trust me: Prologue is worryingly, flinchingly realistic.

At the official launch, a video splicing together in-game clips and real-world footage had the TG team transfixed for a good 20 minutes as we tried to separate the real and the virtual. We'd had a couple of beers, true, but still...

"As an example, the amount of effort and information required to create a whole car in GT4 is equivalent to one headlight in GT5 Prologue," says Kazunori. "We've modelled the bulb, the lens, the reflection, everything. We got headlights shipped from the manufacturer and dismantled them."

Now I'm beginning to understand why the GT team takes six months to build each car. With limited time, they had to select the most important cars to put in Prologue, which means there's a spectacular array of Ferraris - including the 2007 F1 car (oh yes) - alongside a smattering of Japanese and European supercars. And a Suzuki Cappuccino. Eh?

"Of course, we couldn't put in every car we wanted to," admits Kazunori guiltily. "We try to include everything that the users have asked for, but some cars - yes, like the Cappucino [a tiny, underpowered kei car] - are personal favourites."

Told you he was a car geek. Expect plenty more left-field surprises when GT5 proper arrives: the rumour is that the full game will feature some 900 cars.

"Prologue is the halfway point of what we want to do with the game," says Kazunori. "The other half is our homework from now on."

That homework includes something that GT fans have demanded for, well, ages: damage. As in smashing, crumpling bits of car.

In previous GT instalments, manufacturers have put the kibosh on in-game damage to their cars - bad publicity, apparently - but in the full GT5 you'll be able to dent and mangle the cars to your heart's content. I ask Kazunori if it's a sign of the increasing power that the GT franchise wields.

"Manufacturers are now coming to us, asking us to add their cars to the game, so we're seeing less resistance to in-game damage from the manufacturers," he answers diplomatically. He hesitates. "I'm still not sure they'll be too keen on seeing their cars roll over, though."

There'll be a lot more to GT5 than just flying shards of metal and carbon fibre, though. Like the Top Gear test track.

As we told you back in October, you'll be able to take on the famed corners of the Hammerhead, Gambon and the rest - something Kazunori is relishing. "I'm all set to drive the Top Gear test track," he says with a competitive glint in his eye. "I'll be out to win, even if I'm up against the Stig."

Beating the Stig in his own backyard? Car geek or not, that's quite a challenge. Roll on GT5...[/QUOTE]
 
Upvote 0
F40 replay around Suzuka - looks nice, and it's long over 7 mins. Note the &fmt=18, this is the youtube high quality option ;)
Well it doesn't work here, you ahve to manually add it onto the youtube url...

You can really see the car move around on it's chassis etc
http://www.youtube.com/watch?v=dHuIuuFZJVw&fmt=18

Ferrari F40 ('92)
Suzuka Circuit
Physics: Proffesional
TCS & ASM: OFF
ABS: OFF
Tires: N3
Wheel: Logitech G25
 
Upvote 0
Pretty much any logitech USB wheel will plug into the PS 3 and work.
So no way to configure it? cause in the Logitech Wingman software there's quite a few options you can configure. From force feedback to pedal sensitivity.

@ Blitzforce: I don't really understand what you're trying to say (with the triangle button) :eek:
 
Last edited:
Upvote 0
PS3 control pad has a button with a triangle on it :)

I don't own a PS3 yet or have a G25 so I can't give you the low down on it, but if you have a youtube account you can message this guy
http://www.youtube.com/user/rocketpunch12210

and his G25 Gt5:p video - old version of GT5:p, the demo one --->> horrible tyre nosies ;/

http://www.youtube.com/watch?v=Kh2_kF_2l2U

In prologue, yes.

If you activate the clutch, you can miss shifts if the action is not synchronized, the car will stall if you pop the clutch to quick and the car will shift lock if you rush the down shifts.
 
Last edited:
Upvote 0
PS3 control pad has a button with a triangle on it :)
Heh, I know that. To be more specific, I was wondering how the hell am I supposed to press the triangle on the PS3 controller if I have my two hands busy steering and shifting gears on my G25... [EDIT]OR you mean the triangle is used as a clutch only if you play without a wheel?

Last thing, do you atleast plan on buying a PS3?
 
Last edited:
Upvote 0