Name: KF-Area-69
Filename: KF-Area-69.zip
New Download Link: [url]http://www.megaupload.com/?d=LIQ5IGL1[/URL]
Filename: KF-Area-69.zip
New Download Link: [url]http://www.megaupload.com/?d=LIQ5IGL1[/URL]
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Read me Before you get confused of this map said:ALL CREDITS GOES TO TWI!! & falidell for his awesome trigger pack
[BT] aka Barricade Trader mode
rules are simple
1. there is 3 areas in the map, each one spawns 2 players.
2. around each area barricades aren't welded, you can weld and not unweld them after but there is door you could unweld it.
3. when the wave is over it opens teleporters in each area to the trader to get stuff, but you cant go back until time is over so it auto teleport you back and its gonna switches the players between areas.
4. the only way to team up together for the pat is unwelding around 2 doors from each area.
note: you have to take care about the barricades because they won't respawn when its destoryed
another note: THE RED PATH SMOKE IS A LIE DONT FOLLOW IT!!
I'll ask the qa team to review those.
I don't see KingShinobi's maps. What's their status? (arcade-traffic-jam and arcade-disco)
I checked Carden Hill and it had like 2 dead bodies where I accidently left collision on, however BOTH were on areas impossible to defend even by sitting on top of them because sirens, bloats, and husks can still hit you and they spawn right around the corner meaning you have no time to pick them out quickly enough for this to be effective in any way. Especially on higher difficulties, on lower ones like normal you can hold out ANYWHERE anyway.
However I went and fixed the collision since it was a 5 second work anyway...
Map: Carden Hill
Filename: KF-CardenHill-v3a
Download: Click
As for the staircase on StillAlive, I still dont believe its exploitable any more than lets say the upper floor on Foundry, the cave in Manor, the fence gate on West London, the countless rooms on Filths Cross... Dispite already trying it when I was making the map, I tried it AGAIN with cheats on to get all weapons but still died on the first fleshpound because I couldnt kill him quickly enough. Not to mention the sirens were attacking me right when they entered the room from the left side.
Maybe Im thinking of the wrong place? Screenshot?
Oh and that forum I set up to help you guys out with testing the maps included screenshots for every mapper to pinpoint the exploits more easilly... I couldve put them up in there for your QA team. Or if you have your own secondary site?
bankV4 - AK drop easy to get to and some of the pictures cant be used
With drops and the like, what is acceptable and not?, i mean maps like racconcity, the airport thingy has an ak/armor spawn, icebreaker has a katana/handcannon, all easy to get to on wave one and respawn approx once a wave (i think more on raccoon city depending on time)
Having made this map, I can confirm that most pick-ups are set classes.
Although, this is a Story Map. Rather than wave based. So you will always get the same amount of zeds.