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Level Design Getting Your Map on the White List

The White List has been updated, here are the changes:

Added:
KF-BarzarkhV2b.rom
KF-Crag_B3.rom
KF-Crystal-LakeV1-7a.rom
KF-Crystal-Lake-CE-V1-7a.rom
KF-Dreamhouse.rom
KF-HospitalHorrors-DCB3.rom
KF-OutPost21.rom
KF-Poolcastle-v3.rom
KF-RuralRoad.rom

We were unable to add 1room because it was found to be easily camped. The zombies often get stuck on the only door to reach player.

We were unable to add KF-Billiards because you can get on the cue stick and the zeds have to get up on it at the end and come at you in a single line. Which makes it too easy to camp.

We were unable to add KF-Duke3dm1 because the arcade in the center with elevator seems to be easily camped. It seems the zeds only come up the elevator making them easy to kill.

We were unable to add KF-DemoHaven, KF-Highway, and KF-Rampage because they were also found to be easily camped. In particular, KF-Rampage had a plethora of weapons/ammo available to be picked up. They are each just too easy in their current states.
 
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