They came at us in the usual way, and we defeated them in the usual way.
I remember hearing that about a battle here and there. The game has turned into WW1 styled combat with WW2 weapons. Charge up the middle en masse, use up your reinforcements, hope you lost less than they did, and maybe you win a few here and there.
If you play on a server where the defender actually defends instead of attack the attacker, the defender by nature of in cover, low profile, small target, not moving, will win. So as we move from server to server to find a 'fun' game it is getting harder because the same maps are played the same way by the same people with the same results.
You do anything out of the box and the chats go nuts because you are now mysteriously on an unbalanced map, only because the opponent is now losing.
There is so little room for maneuver, players just do as I call it "hey diddle, diddle, charge down the middle, die and repeat", and then they are amazed when in certain areas you get behind them and all of a sudden you 'cheated' or used an exploit. When all you did was move to a flank and casually walked to a position behind them, and start shooting. And players don't get it. Usually the flanks are unguarded, as everyone is in the middle chasing that 'kill count' and weapons upgrade, the mission is forgotten. Suppression from the flanks is almost to easy anymore.
It is a game, and so is checkers, and more and more RO2 reminds me of checkers because there are only so many moves, and so many pieces, it is not even a chess game anymore. You look at the map, you look at the players, you almost know who is going to be where, and doing what, over and over and over.
We need to open up larger maps, or fewer troops per side so conservation of force may enter as part of the game. When you have 600 'tickets' and 45 min it is WW1 plain and simple, charge forward into the guns and repeat, repeat, repeat till you get lucky and cap the point losing how many?
Losing interest in pub play, our little group has fun trying to 'do it right' rather than doing the same thing over, and over, and over. And the anger now present on pub servers as players can run into folks who don't play the game 'their way' and do things not expected are all of a sudden 'cheaters' or 'hackers' or whatever, because I did not charge at you dumb running into your guns...really.
I remember hearing that about a battle here and there. The game has turned into WW1 styled combat with WW2 weapons. Charge up the middle en masse, use up your reinforcements, hope you lost less than they did, and maybe you win a few here and there.
If you play on a server where the defender actually defends instead of attack the attacker, the defender by nature of in cover, low profile, small target, not moving, will win. So as we move from server to server to find a 'fun' game it is getting harder because the same maps are played the same way by the same people with the same results.
You do anything out of the box and the chats go nuts because you are now mysteriously on an unbalanced map, only because the opponent is now losing.
There is so little room for maneuver, players just do as I call it "hey diddle, diddle, charge down the middle, die and repeat", and then they are amazed when in certain areas you get behind them and all of a sudden you 'cheated' or used an exploit. When all you did was move to a flank and casually walked to a position behind them, and start shooting. And players don't get it. Usually the flanks are unguarded, as everyone is in the middle chasing that 'kill count' and weapons upgrade, the mission is forgotten. Suppression from the flanks is almost to easy anymore.
It is a game, and so is checkers, and more and more RO2 reminds me of checkers because there are only so many moves, and so many pieces, it is not even a chess game anymore. You look at the map, you look at the players, you almost know who is going to be where, and doing what, over and over and over.
We need to open up larger maps, or fewer troops per side so conservation of force may enter as part of the game. When you have 600 'tickets' and 45 min it is WW1 plain and simple, charge forward into the guns and repeat, repeat, repeat till you get lucky and cap the point losing how many?
Losing interest in pub play, our little group has fun trying to 'do it right' rather than doing the same thing over, and over, and over. And the anger now present on pub servers as players can run into folks who don't play the game 'their way' and do things not expected are all of a sudden 'cheaters' or 'hackers' or whatever, because I did not charge at you dumb running into your guns...really.