I was deleting files on my PC and came across MOHAA and decided to put it on..
WOW.. it feels old, after playing RO2 you forgot that it has no iron sights, no prone, and dont know how i played it really,,,,but the lean did feel a bit better.. sry.
There where even servers still operating! no one was on any where i am...maybe there are still a few dedicated players around.
Anyway, it reminded me of the mode i used to play all the time and loved.
Freeze Tag Objective.
And thought it would be a good idea for RO2 if someone would do it.
For those who dont know, When you get killed your frozen. And a teammate has to unfreeze you so you respawn.
In MOHAA you would glow red when frozen and your teammate would shoot a beam at you to unfreeze. In RO2 that would have to not be visiable. But the fact that a player is being unfrozen would be known by the enemy, basically no BEAM.
Im not sure how it would play out, but i think it would make the game very interesting, people would stop wasting tickets so much, which can be a problem. And the ebb and flow of the battle would alter more rather than a single spawn on a timer. Also i think players would want to play more team orientated... wait for everyone to be unfrozen, organise the assault and go for it...then unfreeze everyone in the cap ready for the next assault.
I would like to see it.
Maybe combined with firefight it would make that more popular?
It does take away from the realism side of things a little though, prehaps just dont have the highlighting... but it think the highlighting is important to have...just not the laser beam from your head when you do it...otherwise there would be no chance of unfreezing...maybe just a small marker showing the general area the unfreezing is coming from.
Also experience points for unfreezing.
Here is a image from MOHAA:
Thoughts?
EDIT:
I just watched this..this is how it works.
Medal of Honor: Multiplayer Objective Freeze-Tag The Hunt - YouTube
Also, for some reason i remember having a beam to unfreeze..i dont think there was one.. been like 7 years since i had played it though.
WOW.. it feels old, after playing RO2 you forgot that it has no iron sights, no prone, and dont know how i played it really,,,,but the lean did feel a bit better.. sry.
There where even servers still operating! no one was on any where i am...maybe there are still a few dedicated players around.
Anyway, it reminded me of the mode i used to play all the time and loved.
Freeze Tag Objective.
And thought it would be a good idea for RO2 if someone would do it.
For those who dont know, When you get killed your frozen. And a teammate has to unfreeze you so you respawn.
In MOHAA you would glow red when frozen and your teammate would shoot a beam at you to unfreeze. In RO2 that would have to not be visiable. But the fact that a player is being unfrozen would be known by the enemy, basically no BEAM.
Im not sure how it would play out, but i think it would make the game very interesting, people would stop wasting tickets so much, which can be a problem. And the ebb and flow of the battle would alter more rather than a single spawn on a timer. Also i think players would want to play more team orientated... wait for everyone to be unfrozen, organise the assault and go for it...then unfreeze everyone in the cap ready for the next assault.
I would like to see it.
Maybe combined with firefight it would make that more popular?
It does take away from the realism side of things a little though, prehaps just dont have the highlighting... but it think the highlighting is important to have...just not the laser beam from your head when you do it...otherwise there would be no chance of unfreezing...maybe just a small marker showing the general area the unfreezing is coming from.
Also experience points for unfreezing.
Here is a image from MOHAA:
Thoughts?
EDIT:
I just watched this..this is how it works.
Medal of Honor: Multiplayer Objective Freeze-Tag The Hunt - YouTube
Also, for some reason i remember having a beam to unfreeze..i dont think there was one.. been like 7 years since i had played it though.
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