I've mainly worked in the ArmA 2 community for game mode design. In ArmA 2, we have lots of freedom with our code. As some of you might have seen, we've taken the game and made RPG gamemodes and large scale map-wide conflicts to something like the popular "GunGame" mode made popular by the old call of duty games and counter-strike.
How open ended will the coding be for something like gamemode design? Could I make something like GunGame?
PS: Sorry if it sounds like I'm a total noob, but I haven't had much exposure to UE3 coding.
How open ended will the coding be for something like gamemode design? Could I make something like GunGame?
PS: Sorry if it sounds like I'm a total noob, but I haven't had much exposure to UE3 coding.