http://www.pcgamer.com/2014/05/09/k...e-aims-to-design-gamings-most-realistic-guns/
Does this mean the guns have some degree of free aim like in RO?
Also... crosshairs? ><
Gibson gets even more excited about KF2's new gun technology when he talks about weapon accuracy and recoil. Most games, he explains, represent accuracy with a bullet spread. Less accurate guns will have a wider spread on their bullets, so planting your crosshair dead center on a target doesn't guarantee a hit. "We wanted to actually have the gun physically move instead of having some magic number that you tweak that makes the bullets go in random directions. The gun's accurate; if you can manage to keep your sights on an enemy, you will hit it. The crosshair's just moving around, but wherever that crosshair is, that's where the bullet's actually going."
Does this mean the guns have some degree of free aim like in RO?
Also... crosshairs? ><
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