tbh i cant see how this changes much compared to "normal clanplay".
What i can see it do is create a rather long time of "setting up", defenders get even more bonus, the attack of the whole team, running and gunning is delayed to until 4:30, 9:30, etc.
In the end imo it serves the purpose to make the defender even more stronger than they are now already.
On the same note, if the attackers wipe out the entire defense and storm the objective, they could be at or close to taking the next objective. At that point the defenders would be at a disadvantage. Imagine on Berezina that the Germans kill off all the infantry in the first two positions. This would leave the 1st line pretty clear for them to take and thus make the map move along much quicker. The Russians would respawn in time to hold them off at the next objective.
I think it is a good step towards making the game more immersive. Infact I would like to see a mod for the smaller maps that allow only one life. Matches would be over within five to ten minutes. The way Danzig is played when the match starts would be entirely different and no longer be a nade fest, (unless you were willing to wait out the rest of the round because you ran across the bridge right away throwing nades). Think of the Rainbow Six games or the original Ghost Recon games. You had one life and when the fighting started, it was an intense shoot out that lasted a few seconds and the next minute or two was clearing out the people that ran and hid.
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