sorry, i don't know much about tanks here so humour me a little, but what would be the purpose of having an AT rifle that can't penetrate tank armour?
Because not only was it still useful against light vehicles, but it could tear infantry to pieces through virtually any kind of cover! It was widely used as an Anti-material rifle.
Also I imagine it was a seriously terrifying weapon to have fired at you.
Yep. And the AT Rifle should now fail against the T-34 front mantlet. You really will have to go for weak points.
I could not really figure out from the wall of text; Is tanking after the new patch still going to be the same Gumrak-fights with sponge-sponge shooting with the same 2 tanks?
From the Wiki said:A thing that most people don't realize about armor penetration is that it is all probabilistic at the core. People rush off and hunt down "penetration tables", but they need to go back to the actual data measurements to understand what is going on. For instance, the Germans look for the "limit velocity" at which 3 out of 5 (or 5 out of 7, depending on caliber) rounds penetrate a test plate. They then took that number and created all those nice penetration tables from them, not the other way around! They do that to give their gunners a ready-reference guide, but it is NOT absolute.
For simplicity, Tripwire generates a Penetration:Resistance ratio and plot the results as a bell curve. Anything below a certain point as an "undermatch", which will never penetrate and any result above a certain point as an "overmatch" which will always penetrate. Anything in between will generate a PROBABILTY that the round will penetrate - and compare to a random number for those cases. Probability theory at work. It is NOT absolute - even in German testing, they were looking for the point where the "majority" of rounds penetrate.
1. Ballistics
Basically, the game uses the same form of ballistics calculations for large projectiles as...................lots of words.............................the ammo storage in the hull floor. Pretty much the same for the Pz IV, aiming for the main fuel tank (gasoline, more likely to brew it)
Even with their weaknesses i really thought the tanks were one of the best done in gaming so far. i really appreciate the insight how they work ingame.
They said they did...? Here.Kerc Kasha said:Cool post.
I really wish you guys fixed the PTRS being able to penetrate the manlet of the T-34 earlier though as that seriously killed any tank gameplay for me and I'm sure anyone that doesn't exclusively play axis would agree with me.
Not usually, no. The Germans put 3 inches (from memory) of armored glass behind their vision slits - the Russian ones are just very thin slits. Anti-tank round should be another matter. Has to be a good shot, of course...So, regarding armor vision slits. Can infantry (in RO2) fire through the vision slits and wound/kill the occupants??
Not usually, no. The Germans put 3 inches (from memory) of armored glass behind their vision slits - the Russian ones are just very thin slits. Anti-tank round should be another matter. Has to be a good shot, of course...