So I'm looking at adding the ability to mute the footstep sounds from playing in my mutator preferably. I was going with just this:
This is located within a tick event though appears not to actually set the volume level to 0.0, or do anything really. I need the ability to set it higher as well as mute it, though the muting is the more important at this current time.
Any direction would be much appreciated as I can't think of any other way to really achieve this other than altering the sound file directly on each machine.
Code:
MyPawn.SprintFootStepVolume = 0.0 etc
This is located within a tick event though appears not to actually set the volume level to 0.0, or do anything really. I need the ability to set it higher as well as mute it, though the muting is the more important at this current time.
Any direction would be much appreciated as I can't think of any other way to really achieve this other than altering the sound file directly on each machine.