Why is it that Flex fluids disables its self in game? Like 30 seconds in the fluids start to fall through the ground, and then by about round 5 or so it's just plain disabled completely. I'm talking popping zed heads and no fluids at all. Is this some sort of fail safe for when there is too much going on so cards dont burn out or something?
It's been nugging me for some time and was just wondering if anyone had an answer.
It's been nugging me for some time and was just wondering if anyone had an answer.