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The bad thing about Countdown is that there are no blocked areas and people can roam on the map freely. Which is a bad idea since it is supposed to be a tactical situation and about territorial control. It's immersion breaking when you defend the buildings on apartment and they come from behind when they are supposed to come from the front.
Especially when they fight for territories behind the apartments afterwards.
That is actually one of the best things about countdown, its not linear to the point every single entrance has 5 people camping it and its not so open ended you have no idea where the enemy is coming from.
Its the complete opposite of what you're saying, as it promotes tactical gameplay and teamwork.
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