You don't want to disable one frame thread lag, you lose anything between 15-25 FPS in most cases.
Oh... this is supposed to be funny
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You don't want to disable one frame thread lag, you lose anything between 15-25 FPS in most cases.
Oh... this is supposed to be funny
What? It's a real fix, nothing funny about it.
This is an unreal 3 engine game.
Just got myself a new ATI HD 6850 1GB and tried out the RO2 Beta.
Getting about 60fps stood still on Barracks with my settings now changed so that everything is on medium (GPU usage is down to 30 - 38%.) And once again only one frame lag in enabled in the tick boxes.)
Something is seriously wrong here
No change after the latest patch.Windows OS Version and 32 or 64 bit: Windows 7 Service Pack 1 64 bit
Exact Processor Model: Core i5 750 2.66 Ghz
Exact Video Card Model: Sapphire HD4870 512mb
Amount of Ram: 4GB DDR3
I get around 25 fps in any place, on any settings.
Running applications: Microsoft Security Essentials, Steam, Skype, MSN, Catalyst Control Center.
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
[LiveSock]
DefaultRecvBufsizeInK=128
DefaultSendBufsizeInK=128