• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

RO2 Failed to merge source meshes


FNG / Fresh Meat
Oct 16, 2010

Working on kaminski's waffenss skins I ran into an issue I didn't before, and I have no real way of understanding why this happens (I assume its something happening in the c++ code). When I load a game up with the new skins and try to spawn them, i get this log message "Failed to merge source meshes". I couldn't find this log message in the uc code. Anyway any kind of insight from TWI or from another modder would be great and save me some time!

Last edited:


Jun 21, 2010
Roswell, GA
Make sure you assign valid references to TunicMesh and FieldgearMesh if you're creating a custom pawn subclass.

Also, the bone hierarchies for the TunicMesh and the FieldgearMesh must match - same skeleton, bone count, etc.