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RO2 Experianced 3ds Max Users, Halp

Update: Resolved
Alright, well I ran into a bit of a snag when attempting to select this model for texturing. Initially I was only gonna do a trial run and I'm glad I did as I discovered this issue.
Now back in the day when I used Archaic Rhino3d, there was a way to split the model so it isn't one giant block. Unfortunately I have not found out how to do so here in 3ds max version 2012. Either that or changing the "material" is the wrong way to go about doing this.

In anycase I require assistance on the matter.

How to apply textures to blocks. Halp
 
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