I don't think anybody's arguing it wouldn't happen in real life.
The point is, when you leave your tank, you aren't an effective tanker. You are combat ineffective as your chosen role. It is equivalent to being a critically injured/crippled (but living) infantryman.
Neither of these scenarios need to be modeled.
Yes and in addition to that one should keep in mind that there will be limited Tank Commander Roles avaible for each side. And this is the limiting Factor on how many Tanks will be avaible to each side.
So if 2 out of 3 Tanks get bailed from, your down to 1 Tank.... while it may be nice to get Exit Animations, if implemented i'd like to see a special System in use.
This System will remove your hold on the Tanker Class, so if someone else decides to use your Tank Slot, you'll have to respawn as Rifleman when you finally die.
Might not be nice, but one could blend in a Warning (if Game helpers are active) that you loose the Tanker Class if you decide to abandon your Tank.
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