Even your beloved engineer hates the idea.
I will however, get behind the ammo box idea though, but rather than issue it to the already overpowered support, I move that the ammo boxes be issued to the underpowered, underappreciated, and generally all around weak commando.
The main advantage (besides encouraging ppl to play commando) would be that the metric ****ton of ammo for his ARs (and L22, but I think that counts as an AR) means that he would be much more inclined to drop ammo for his teammates than to grab it for himself.
Balance-wise, I like the idea of the trader charging for the ammo boxes after-the-fact. That is, when a teammate picks up an ammo box, the commando (or better yet, the person who grabbed it) has to pay the full value of the ammo they grabbed plus an extra 25% premium. Also on that note I would like to start a motion that the amount of ammo for a weapon picked up from an ammo box scales based on the power and value of the weapon, ntm the size of the ammo itself. I've never been able to figure out how so many LAW rockets fit inside that tiny box anyways.
the underpowered, underappreciated, and generally all around weak commando.
I don't know what you've been doing, but the commando is definitely not underpowered or underappreciated, or all-round weak.
It is, one of the best balanced perks, with an amazing ability to clear weak specs and to take out Sirens and Husks easily. That's not weak or underpowered.
It does however, lack power against Scrakes and Fleshpounds; this was by design: the SCAR was nerfed to make it less capable of dealing with these specimens.
"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid."
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