I got it to run...requires Dosbox, but there are Youtube tutorial videos about how to do it for Xp, Vista and Win 7. I never did play DK1...why is it so much better?
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I apologize in advance to those of you wanting something more serious. This game is headed straight for "Dark and cheesy."
chris@realmforge said:When heroes have fullfilled there needs you gain their soul energy and they'll try to leave the dungeon. However, if you can catch them on their way out, you can imprison them and get the soul energy again. So on happy heroes you have a chance on twice their soul energy.(21-08-2010 09:57 PM)Nenjin Wrote: -Assuming they live long enough, will heroes ever try to leave the dungeon? If they've filled their need for gold, fighting and interesting objects, will they just go home, taking all their soul energy with them?
Depends on the map actually. Some will have connected (and open) entrances, others will allow you to dig your own connections.(21-08-2010 09:57 PM)Nenjin Wrote: -How do heroes enter the dungeon? When the game starts, are you immediately connected to where heroes enter, or do you have to construct your way to them first, giving you time to plan?
Normally a hero can deal with several monsters, so they are mainly cannon fodder for heroes (as I read in the DF forum Wink ). However a group of them can compete with a hero. There's also a special Guard monster that you can summon in order to protect your dungeon heart. This one can take on a couple of heroes. Your dungeon lord gets mightier through Prestige (what you get for building nice looking things like light sources / torches / skeletons into your dungeon).(21-08-2010 09:57 PM)Nenjin Wrote: -How difficult are heroes, on average? How much of a threat can they pose to your dungeon heart if you try to let them gain as much soul energy as possible? This may not be a question you can really answer, because it goes to balance, but vital resources that can kill me as a player tend to make me a little nervous. That's a tough balance to strike. Are our monsters just there to keep them "happy", or can we confidently rely on them to defend the important parts of our dungeon?
I hope this answers your question.
Hero levels raise automatically over time because as you say it "word of your evil spreads".(21-08-2010 09:57 PM)Nenjin Wrote: -What causes higher level heroes to enter your dungeon, besides your Dungeon rating? I'm mostly concerned with difficulty, because I like to take these kinds of games very, very slow. Does killing more heroes cause strong heroes to appear, as word of your evil spreads? Or is it totally in your control, by how fast you expand or decorate the dungeon?
However it would be quite easy to change that increase by editing one file, if the difficulty is really a problem for you.
Nope, heroes are only interested in destroying your dungeon heart (or killing your goblin workers). Your dungeon lord has also a "Teleport to Dungeon Heart" spell so normally you should be able to defend it.(21-08-2010 09:57 PM)Nenjin Wrote: -Are there any buildings the heroes will try to destroy besides the dungeon heart? Will we have to worry about them rampaging around the dungeon, destroying our infrastructure and causing us to be unable to stop them from getting to the dungeon heart?