Tried this map by myself and noticed some odd things. #1 being that the machine shop capzone is HUGE, basement, main floor, catwalks and attached buildings. #2 some of the grass around the buildings were invisible walls or something, I couldn't even jump over and on them.
Possible idea is making the KVs optional destroyable objectives to the map?
There may be a bug with the capzone not sure what causes it but the prog bar wont disappear sometimes when you are well away from it the capzone should just be the main building. I already fixed the grass for B2. Unfortunately cannot do that with the KVs because they are factories.
Additionally for Beta 2 I am redesigning the fuel depot it is almost finished I will have it done by this weekend along with the bug fixes so as long as I dont find anything else B2 will be out in short order.
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