Every perk starts out with the following basic equipment: the knife and the 9mm and these two weapons account for 1 block of weight (not counting the grenades).
I suggest letting the player be able to drop these 2 weapons or sell them, thus freeing up 1 more block of weight. I know I've been experimenting with different load outs and thought "Man I wish I just had 1 more block of weight then I could try X with W or Y with Z." Personally once I get my upper teir weapons I rarely, if EVER, use my 9mm and would much rather have another block of weight to try different load outs etc.
"But you need the knife to sprint you say" I suggest just allowing the player to sprint without the knife. His base weapon, when sprinting, would default to a punch doing half the damage as a knife stab. Just remove the knife and the same animation looks like a hook anyways. Problem solved.
I suggest letting the player be able to drop these 2 weapons or sell them, thus freeing up 1 more block of weight. I know I've been experimenting with different load outs and thought "Man I wish I just had 1 more block of weight then I could try X with W or Y with Z." Personally once I get my upper teir weapons I rarely, if EVER, use my 9mm and would much rather have another block of weight to try different load outs etc.
"But you need the knife to sprint you say" I suggest just allowing the player to sprint without the knife. His base weapon, when sprinting, would default to a punch doing half the damage as a knife stab. Just remove the knife and the same animation looks like a hook anyways. Problem solved.
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