ok um yea just a small informative update.. don't worry im still working..
-i've been focusing on the AutoTrigger. i might have come up with a way to get that StartOnHumanSpawn to work..maybe...
-i've also gotten permission to use Pix's Trigger Icons so these triggers will have their own Icons...No More Dinosaurs/Goblins for the triggers... makes it less confusing to work with...
-i've just made the FA_Con_WaveNum trigger.. when you see it it's pretty self explanatory. except the SpecialWaveEvents. that is a series of events to fire based on wave num just in case you guys didn't exactly want to use it as a Conditional. more like a filter option... ex. Trigger->(CurrentWaveNum==3) so it'll only fire Wave3 Event Not 1-2/4-11 know what i mean?
-i've also been playing a lot of Dead Island... at first i wasn't impressed act 1 blows. act 2 was alright, act 3 is the best... Also i HIGHLY Recommend Lowering that gamma setting a few notches lower then what is needed to "barely see the logo above the pictures" and Removing the EnemyHealthBar, DamageNotications, and Advanced Notification. it's harder but it just Feels like a zombie game... totally worth it i assure you... anyways my point is, im distracted to most of my freetime is spent watching netflicks and playing Dead Island, but rest assured i am indeed working on it... here and there.....