Hello there,
A quick feedback on the difficulty balance (using Spring Beta update preview 2).
* More large Zeds in HoE please, since the introduction of Quarterpounds it feels like some Fleshpounds have been replaced with the weaker Quarterpounds.
* There should be times where the game decide to swarm the player with 10+ bloats at once from the same spawning point, or 10 Gorefiends. Would force a bit more kiting.
* Zerk is realy fun but also realy too powerful as many people already mentioned. There might be some good ideas to make it more enjoyable.
- The health regen could be slower.
- The running speed could be slower (maybe while carrying heavy weapons?).
- The Eviscerator does too much damage.
- Skill tree could be a bit more oriented towards tanking hard or doing massive damage or beeing very fast with light weapons. Skirmisher skill is too powerful.
* Medic darts should reload a bit slower, making missing a dart a bit more meaningful.
* Our lovely Gunslinger need to be made a bit more challenging, could have a slightly slower movement speed, especialy concidering we already slow the Zeds 30%. Should it have his passive perk weapon damage changed from 25% to 15%?
* Survivalist could do with an extra 20-30% ammo, other than that i find it an amasing perk.
I'd like to know TW opinion on reload cancel also.
Salutations!
A quick feedback on the difficulty balance (using Spring Beta update preview 2).
* More large Zeds in HoE please, since the introduction of Quarterpounds it feels like some Fleshpounds have been replaced with the weaker Quarterpounds.
* There should be times where the game decide to swarm the player with 10+ bloats at once from the same spawning point, or 10 Gorefiends. Would force a bit more kiting.
* Zerk is realy fun but also realy too powerful as many people already mentioned. There might be some good ideas to make it more enjoyable.
- The health regen could be slower.
- The running speed could be slower (maybe while carrying heavy weapons?).
- The Eviscerator does too much damage.
- Skill tree could be a bit more oriented towards tanking hard or doing massive damage or beeing very fast with light weapons. Skirmisher skill is too powerful.
* Medic darts should reload a bit slower, making missing a dart a bit more meaningful.
* Our lovely Gunslinger need to be made a bit more challenging, could have a slightly slower movement speed, especialy concidering we already slow the Zeds 30%. Should it have his passive perk weapon damage changed from 25% to 15%?
* Survivalist could do with an extra 20-30% ammo, other than that i find it an amasing perk.
I'd like to know TW opinion on reload cancel also.
Salutations!