Feeling a little peckish ?
DayZ Standalone Guide: Hunger, Thirst, Regenerating Blood and Health - YouTube
DayZ Standalone Guide: Hunger, Thirst, Regenerating Blood and Health - YouTube
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Has all the potential in the world, but this potential will never be realized due to the game's horrendous engine; the RV engine is perhaps the worst engine in the world, and us old school DayZ mod junkies have been telling Rocket this since day one. Yet he decided to go ahead and use the engine anyway. Who knows why.
So what exactly is wrong with the engine? Well, for one thing, occulsion culling is completely broken and can never be fixed. Essentially, everything in the world (in the direction you are facing) fully renders. That means something several miles away, behind several walls and structures, is fully rendering. Why? Because the individuals who made the RV engine are utterly clueless. The engine also doesn't fully support SLI or multicore processors and never will. So you can have 3 GTX 780 Ti's and and overclocked Intel i7-4930K and guess what? You'll still have under 30 frames per second in medium to high density areas. It's nearly 2014, and this is just plain unacceptable. You also have to deal with the absolutely horrible controls and the terrible melee (the engine does not support melee at all, so melee will never work as it should).
I'm sure a bevy of insufferable fanboys will respond with the same old "it's alpha" excuse, but sorry, this game has been in alpha for over 18 months, and the mod has been in alpha for far longer than that. If absolutely zero optimization issues have been fixed over the span of 18 months, then I think it's safe to say that the whole "it's alpha" excuse is totally moot. The game will never be fully optimized because of its terrible engine.
There's obviously a market for a zombie-themed survival MMO, as evident by the massive sales DayZ is making. Unfortunately, most of us duped into spending 30 dollars for this game will sooner or later realize that even though "it's alpha" the current state of the game is probably not too far away from the final retail version of the game. If Rocket had a clue or two, he would have sold his intellectual property to a developer that actually knows what they are doing.
What LugNut said basically.
However, what is pretty unfair is that most people complaining about Arma only giving them 30 fps while they play Battlefield 109 with 120 fps is that Arma calculates so much more and has such a wide-open map.
Honestly, with 30 fps, Arma 1- Arma 3 are all playable. DayZ is the same.
I am running an i5-4670k, GTX 760 TwinFrzr with 8 gb RAM. In the bigger cities I get some fps hits to 26-30 fps when looking from big buildings over the whole area. Out of the cities I get 50-80 fps. It's anything but unplayable. Also, for me at least, some fps drops are less noticable than in most other games.
Running everything on pretty much the highest settings, except motion blur completely off and some minor settings at high.
Additionally, Nvidia gave some feedbacks on how to improve performance. So did Intel. AMD will soon talk with the developers for improvements. Don't expect any wonders but any improvement is fine, right?
You could help freshspawns or hunt some banditsNow i feel there is nothing to do, unless i want to be a dick and hunt noobs.
What do you guys know about the engine and it's limitations? I must admit, the way the zombies act, the queing of player animations, the melee, the poor performance in spite of BIG hardware.. it all has me rethinking if it can all actually be fixed or if it is always going to be a clunky mess because of Rocket's choice of engine. Should I just go with the mod version? I wish they'd make a game like this with an engine built specifically for this type of game.
Tried that, removed the s and pressed "save", it just deleted the link..I think it should work if you remove the 's' from 'https'