I was a massive DOD fan too of HL1 version. But when DOD:S came out it got kind of old after a few months of play and they left out maps,weapons,British, and airborne gametypes.
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the patch will include
- fix for client crash in spectator gui
- fix for iron sight deploy animation sometimes taking longer
- fix for deployed bazooka and mg having full mouse sensitivity
- reduced size of impact effects
- sv_friction and sv_stopspeed are no longer hidden for dod
- added cvars dod_playrivalrysounds and dod_playachievementsound
- suicide no longer removes a kill
- fixed bullet decals being misaligned when iron sighted
- reverting view position change when sniper zoomed ( leftpeek )
"I also hope to get the achievements fully working so you guys can test out the class and weapon ones, there are some rewards at the end of that path."
I wonder what that
Saying nothing changed with it shows that you don't know much about this subject. It shouldn't be hard to imagine that an outstander is not going to notice the new stuff as much as someone who regularly plays DoD:S since it was released.
Same, I don't know how you can take a winning combination and fudge it so badly but they did.I have to say that I liked the older DOD better than the Source version but that was because it had a good slow pace (not like the speedy Quake games), felt less run and gun, tighter cone of fire, give you the ability to swim in water, better classes and more factions (US Airborne, British and Fallschirmjager) to play as plus it's got plenty of maps.
It's for Counter Strike but it should work for DoD too.For counterstrike
Mouse Acceleration problems FIX for Counterstrike :
HL.exe -noforcemparms
put that after Hl.exe command line in Gamespy or what ever u use to exe program
info :
-noforcemaccel
Type: Parameter
Description: Disable the forcing of mouse acceleration on startup.
-noforcemparms
Type: Parameter
Description: Disable the forcing of mouse parameters on startup.
-noforcemspd
Type: Parameter
Description: Disable the forcing of mouse speed on startup.
Alright clever clogs .
How do I get to map my G5 mouse buttons to work in individual Steam games ?
Not that its critical but I would like to "reload" with button 4 and maybe "go prone" with the + button.
I can get Setpoint to work in all other non Steam games, as I wish.
Thanks...51...
There are 5000(on top, but always at least 4000) players enjoying the game and having fun. How can it be a failure? Because it's not DoD 1.3?
Pretty much all of what you say is wrong and I could easily prove that, but tbh. I don't bother anymore. Really no more sense in bringing up the same facts over and over again when people just ignore them and only view their own reality in which they have to bash games for whatever weird reasons.Yup, thats exactly why its a failure, thats as pathetic as UT3, 5000 players is nothing!
The old DoD had a massive following! it was probably the second most popular HL mod, CS obviously beeing the most popular, and everyone and their dog had it, even if you where not a die hard fan of it, you probably had it and played it casually from time to time.
But DoD:S cocked it up, they decided to take a winning recipe that had a huge installed fanbase, and then changed it for no good reason, they made it play more like CS actually, more speed, more conefire, and ontop of that, they released it with only a fraction of what the mod had and only 4 maps!
That huuuueg fanbase DoD had was gone with the wind.
Had it just been a straight port to a new engine with a graphical facelift, it would have done really really well for itself, but it wasen't, it was a whole new game, one that had very little to offer in form of contrent, and a new gameplay that was not what DoD'ers wanted, they wanted what DoD was.
I think the mod still has more players than DoD:S, but the sad fact is that people will lose interest in a mod if they know there will be no future development for it.