I'm sure this will be in some way possible to implement, though maybe a bit tricky.
This is not a suggestion about bleeding, however, i think the system of death in RO could be improved a bit. What I suggest is say, that a player has taken a rifle bullet or 4 smg bullets, whatever would be considered to pretty much incapacitate the player, instead of having the player die straight away, have a sliding scale of death. So if a player is shot in the head death is instant, but a rifle shot to the stomach would start an invisible 'death timer' so the player has 5-20 seconds or whatever is deemed sensible, where his vision and ability to move and perform tasks is greately reduced.
I think it is slightly unrealistic when i am shot in thigh by a rifle man and i instantly die.
This is not bleeding so injuries that are deemed non lethal will not start any death clocks. If the hitbox system were more accurate then say a rifle shot through the heart would incapacitate instantly, whereas a glancing shot to the chest would not do anything.
Any comments will be appreciated. sorry if this has been mentioned before.