1) First, I think it would be nice if gorefasts (maybe also clots) with their legs shot/cut off would still be alive and crawl towards players trying to attack them. That would encourage players to aim for headshots. Also, a new tactic would be possible: to quickly shoot charging gorefasts in legs (crouching position would be more useful) and then, when they're slower, finish off by precise headshots.
2) Secondly, a new specimen type: something big, muscular and quite slow with two abilities:
-to grab nearby lesser specimen (clots, stalkers, crawlers) and throw them onto players (ballistic trajectory, ragdoll style) for great deal of damage and some knockback)
-to grab players in close quarters, immobilizing them and slowly dealing biting damage (grabbed player's survival would be dependent on teammates)
If that's a bad idea, maybe at least think of adding mentioned throwing ability to fleshpounds.
3) Lastly, I think that crawlers would be much more interesting if they had an ability to walk towards players on ceilings and walls before their leap attack.
Sorry if some of those ideas were mentioned before, I didn't have nerves to check 50 pages of posts before writing this one
2) Secondly, a new specimen type: something big, muscular and quite slow with two abilities:
-to grab nearby lesser specimen (clots, stalkers, crawlers) and throw them onto players (ballistic trajectory, ragdoll style) for great deal of damage and some knockback)
-to grab players in close quarters, immobilizing them and slowly dealing biting damage (grabbed player's survival would be dependent on teammates)
If that's a bad idea, maybe at least think of adding mentioned throwing ability to fleshpounds.
3) Lastly, I think that crawlers would be much more interesting if they had an ability to walk towards players on ceilings and walls before their leap attack.
Sorry if some of those ideas were mentioned before, I didn't have nerves to check 50 pages of posts before writing this one