Okay folks let's talk about the Commando again I know you love it :3
According to THE NUMBERS, Medic's assault rifle only does 17 % less damage per second than SCAR. Interestingly enough, it also does 20 % more damage per mag than the SCAR, so higher burst damages. Medic AR also has 30 rounds per mag as opposed to SCAR's 20, which makes it a way better trash killer. So I suppose you could say the rifles are about as powerful, but on top of that medic AR also has the invaluable 3 healing darts.
Mando's perks even the situation out, but at the same time medic gains insane buffs to team and personal survivability. If mando's job is to keep the trash away, medic with his AR can do almost the same with his AR while simultaneously carrying a whole team with his awesome abilities.
I'm not saying Medic is OP - he's pretty well balanced as far as I'm concerned and i wouldn't start balancing things out by nerfing him much. I'm not necessarily saying Mando is UP either like the Zerk currently kinda is, but I think his top-tier weapon, the SCAR, is lacking. Just look at Support: from the other shotguns he goes a huge jump up when he gets to the AA-12. It's his gamechanger and he would be kinda useless without it. Same for Medic: even though the medic shotgun is plenty powerful too, he gets a huge boost when he picks up the rifle. Now commando: he gets a bit more powerful rifle with less ammo per mag. Not that awesome.
So what to do? I say give Mando's top-tier rifle a noticeable buff. Less recoil, better mag size or some more damage. Or something similar. Maybe a bigger mag while buffing the sustained DPS slightly at the same time (currently SCAR's sustained DPS is about half of AA12 even with extended mags). That would make him significantly better against trash and husks than medic, and buff him a bit against scrakes and FPs. I think Mando deserves some love.
E: pls move to suggestions area if necessary, I wasn't thinking
According to THE NUMBERS, Medic's assault rifle only does 17 % less damage per second than SCAR. Interestingly enough, it also does 20 % more damage per mag than the SCAR, so higher burst damages. Medic AR also has 30 rounds per mag as opposed to SCAR's 20, which makes it a way better trash killer. So I suppose you could say the rifles are about as powerful, but on top of that medic AR also has the invaluable 3 healing darts.
Mando's perks even the situation out, but at the same time medic gains insane buffs to team and personal survivability. If mando's job is to keep the trash away, medic with his AR can do almost the same with his AR while simultaneously carrying a whole team with his awesome abilities.
I'm not saying Medic is OP - he's pretty well balanced as far as I'm concerned and i wouldn't start balancing things out by nerfing him much. I'm not necessarily saying Mando is UP either like the Zerk currently kinda is, but I think his top-tier weapon, the SCAR, is lacking. Just look at Support: from the other shotguns he goes a huge jump up when he gets to the AA-12. It's his gamechanger and he would be kinda useless without it. Same for Medic: even though the medic shotgun is plenty powerful too, he gets a huge boost when he picks up the rifle. Now commando: he gets a bit more powerful rifle with less ammo per mag. Not that awesome.
So what to do? I say give Mando's top-tier rifle a noticeable buff. Less recoil, better mag size or some more damage. Or something similar. Maybe a bigger mag while buffing the sustained DPS slightly at the same time (currently SCAR's sustained DPS is about half of AA12 even with extended mags). That would make him significantly better against trash and husks than medic, and buff him a bit against scrakes and FPs. I think Mando deserves some love.
E: pls move to suggestions area if necessary, I wasn't thinking
Last edited: