I am repeating this from an earlier post I did...because I am not sure how these things get read or considered...
I just said that I thought an element of realism could be to add civilians to the situations in that there always were some poor souls who did not evacuate for one reason or another and found themselves in the middle of a fight. So perhaps at times during a battle, a few civilians could try to make a run for it to get to better shelter, so to speak...or be in a room or hole in a building you are trying to clear. That would sharpen up a player's trigger impulse, add some excitement to the situation, and if you inadvertently (or otherwise) shoot the civilians, you lose points...
Sometimes it seems that when I am playing with a bolt action rifle, someone runs into the room with their automatic on full bore at full speed...then runs out again...hey...that works, no question, but if some more thought went into the tactic, it might make people spray less and cause more intensity.
I just said that I thought an element of realism could be to add civilians to the situations in that there always were some poor souls who did not evacuate for one reason or another and found themselves in the middle of a fight. So perhaps at times during a battle, a few civilians could try to make a run for it to get to better shelter, so to speak...or be in a room or hole in a building you are trying to clear. That would sharpen up a player's trigger impulse, add some excitement to the situation, and if you inadvertently (or otherwise) shoot the civilians, you lose points...
Sometimes it seems that when I am playing with a bolt action rifle, someone runs into the room with their automatic on full bore at full speed...then runs out again...hey...that works, no question, but if some more thought went into the tactic, it might make people spray less and cause more intensity.