Maybe you grow as you level up
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Irrelevant. The conversion between UU and cm is different between UE2 and UE3. RO1 was 67.43uu = 1m or something weird like that. In RO2 it's 50uu = 1m.i know you can make your environment around your character, can scale things, but heres the difference in character heights.
Ro2 -> Ro1 -> UT3
Irrelevant. The conversion between UU and cm is different between UE2 and UE3. RO1 was 67.43uu = 1m or something weird like that. In RO2 it's 50uu = 1m.
The characters are the right size, it's the environments that are larger.
This one is the funniest! The door handle is at neck height of the average 1940s man. Who would make a door that huge, and with the handle that far up the door?
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That's exactly what I was considering. It may be a bit unrealistic but it's probably alot more fun to play in.Welcome to video games.
The problem with real life dimensions is they do not look correct through a first person screen perspective that FPS games use. Railings and walls at realistic heights look too low and doors, stairs, and windows look too small.
I really wish this wasn't the case but it is, and it's a nightmare to solve... you basically have to trade off. Do you want a playable area with space to move that is much larger than real life or do you want a cramped space which is frustrating to navigate which has realistic dimensions?
I gather you and most of the complainers in this thread have never been in a historical european building.
Room heights of 4 to 5 meters and doors of 3 meters size with the handle raised proportionally are normal in historical inner cities which have not been devasted in a world war and been rebuild with "modern" buildings in the 50ies.
Now I won't deny that the proportions are off, but the door example is a pretty bad one, as it is the one thing that could be correct.
Did nobody read my post on page 1?
Room heights of 4 to 5 meters and doors of 3 meters size with the handle raised proportionally are normal in historical inner cities which have not been devasted in a world war and been rebuild with "modern" buildings in the 50ies.
Now I won't deny that the proportions are off, but the door example is a pretty bad one, as it is the one thing that could be correct.