Category: Code/actions mechanics
Reproducibility: Always
Description: with the Summer Sideshow event introduced, some of the player actions mechanics were broken. Those are following:
Before the update- when reloading a gun, if the fire button is held, you fired a gun as soon as the reload animation is finished.
Now you have to time your firing button correctly to start firing a gun, or just spam the firing button to be sure to shoot as soon as possible. It is very inconvenient, especially when you got cornered by a horde of zeds or grabbed by a clot.
Also, there is a problem with melee blocking.
Before the update- if the block button is held during the melee swing (primary,secondary,stab - any), you performed a parry/block as soon as the swing is finished.
Now you have to time your block button correctly to perform the block. It is also very inconvenient, as you already have too little time to be able to parry/block a scrake or FP attack after you hit them with your hard hit.
And the same goes with the blocking right after you equiped the melee weapon. If the block button is held during melee equiping animation, the block will not be performed until you press the block again after the equiping animation is finished.
It happens both online and offline
Reproducibility: Always
Description: with the Summer Sideshow event introduced, some of the player actions mechanics were broken. Those are following:
Before the update- when reloading a gun, if the fire button is held, you fired a gun as soon as the reload animation is finished.
Now you have to time your firing button correctly to start firing a gun, or just spam the firing button to be sure to shoot as soon as possible. It is very inconvenient, especially when you got cornered by a horde of zeds or grabbed by a clot.
Also, there is a problem with melee blocking.
Before the update- if the block button is held during the melee swing (primary,secondary,stab - any), you performed a parry/block as soon as the swing is finished.
Now you have to time your block button correctly to perform the block. It is also very inconvenient, as you already have too little time to be able to parry/block a scrake or FP attack after you hit them with your hard hit.
And the same goes with the blocking right after you equiped the melee weapon. If the block button is held during melee equiping animation, the block will not be performed until you press the block again after the equiping animation is finished.
It happens both online and offline
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