It just had constant crazy sway that couldn't even be overcome because even when the sights aligned on a target
I have to disagree with this one more or less. Playing BiA on console (which means a gamepad) I never had trouble shooting targets when they were exposed, and on PC version I noticed it is bit easier. And with some general realism mod around it is not that hard to snipe people off if they are exposed. Or maybe I am one of the few people with ninja abilities to ignore BiA's cone of fire?
Your replies on forced flanking and tank combat are funny though. Forced combat approaches = bad.
That is quite similiar with some RO maps aswell. Take Konigsplatz as example. All you have is one hell of an open area with some small cover, few ruined buildings and that's about it. Flanks are really nonexistant (as the entire area is pretty straightforward). You have practically three choices - you go in middle, you go in right or you go in left. That is somewhat similiar on some BiA situations, with the expection that BiA ingame consept makes it kinda funny compared to RO. Human players are human players, which creates its own pattern each time, but who said you have to play BiA as exactly as "planned" ? You can be creative sometimes.
And when did I even claim RO's tank combat system was good?
Which is good comparasion that while BiA might fail on general realism factor, it wins RO 100 - 0 in authencity factor and few other stuff. RO tanks sucks, but realism is ok and infantry is ok. BiA might have lousy realism, but it has quite unique combat displayed (and one of the few games where you can actually notice the major generic firepower diffrence between US semiautos and german bolt actions) and it has quite damm great authencity in general, superior to one displayed in RO.
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