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Bridges of Druzhina and Coldsteel Update

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
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    This is a required update for servers and clients.

    Changelog:
    Coldsteel

    • Changed Axis reinforcement delay to 25 seconds from 18
    • Changed Allies reinforcement delay to 15 seconds from 18
    • Gave allies 50 more reinforcements

    Bridges of Druzhina

    • Added 200 reinforcements to both teams
    • Made A and B cap zones bigger
    • Removed initial spawn for germans
    • Moved russian spawn protection up further
    • When A or B are captured the German spawn moves back
    • When D or E are captured the German spawn moves back
     
    [*]When A or B are captured the German spawn moves back
    [*]When D or E are captured the German spawn moves back
    [/LIST]

    So this wasn't actually like this before? :eek: ... I thought this was one of the golden rules of map balance; when the attackers take an objective, defenders spawn move back.

    Otherwise, in addition to recappable objectives, you are just asking for making a complete stalemate.

    Personally I think Axis should not receive more tickets, they are defending and should be careful to not lose them. And D+E should also not be recappable to make the village center of the fighting.
     
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