So, now that you can actually play, Grobut, what do ya think? Challenging? Addictive? or Perhaps Lame?
I'm definately fighting the controls a bit (the headcold i've got doesen't help, my head feels like it's stuffed with cotton, and it's hard to concentrate), so i'm not going to give you a final verdict till i've gotten propperly into the groove of it, that woulden't be fair, and i do want to give this game a fair shake.
But since you're obviously antsy for some feedback (and i know the feeling), i will give you my first impressions:
I'm the kind of person who hates rythem games, never played one i didn't find dull (it may not help that i'm a Bass player, so rythem is par for the course for me), and i pretty much expected that i'd recoil in horror from this.
But i didn't, because there's actually some depth to this game unlike most rythem games, just the fact that i find myself having to learn the rules of the game speaks volumes about that, most rythem games you'll pretty much learn within the first 10 seconds of play.
It hasen't won me over just yet, and i'm not it's ideal target audience, but i won't dismiss the posibillity that it may yet do that, especially when i get into the groove of it.
But i think this is a really solid game, there is a big target audience for rythem games, and i think it has tons of potential there, that a lot of people will love this, and definately, if anyone is reading this and you are the kind of person who liked Audiosurf and the like, go try this, because i think it'll be right up your alley.
I do have a suggestion though:
Definately set up a rules page in the main menu. It's good to have a tutorial like you have that introduces the player to gameplay elements one by one, but since new players lack an overall idea of how it all meshes togeather, it all happens a bit fast and concepts are easilly forgotten when learning a new one, because they didn't fully understand why it was important in the grand scheme of things.